Novenary: Turn-based strategy in 64 x 64 pixels!

How I designed a turn-based, strategy game for LowRezJam 2024 and was in Top 10!

Play on Itch.io

Core game play

Sentiments felt while playing

Core loop: What keeps the game progressing

Our team

(Me) PGad: Design and Development

APel: Scoping, Direction and Planning

Instrumetal: music and sound effects

 

Creating low resolution

The game challenge was to design for 64 x 64

Pixel art in Photoshop:
I created my own pixel graphics and fonts in Photoshop to meet resolution standards.
Each sprite is 16 x 16

 

Economy engine  

How to make strategy work?

 

Simple to learn, difficult to master

How to help player understand the rules?

Simple ruleset for player:
I created this ruleset on the itch page. Also there is a tutorial in the game.

Tutorial of the game
Video time 24 seconds.

 

Playtest and feedback

Taking feedback from players

Each feedback added to improvement
Link to feedback on jam page and other feedbacks on Itch.io

 

Result

Top 10 in the jam

This game stands in top 10 for gameplay
Link for the game. Plays on computer browser