Novenary: Turn-based strategy in 64 x 64 pixels! How I designed a turn-based, strategy game for LowRezJam 2024 and was in Top 10!Play on Itch.io ↗ Core game play Sentiments felt while playing Core loop: What keeps the game progressing Our team (Me) PGad: Design and Development APel: Scoping, Direction and Planning Instrumetal: music and sound effects Creating low resolutionThe game challenge was to design for 64 x 64 Pixel art in Photoshop: I created my own pixel graphics and fonts in Photoshop to meet resolution standards.Each sprite is 16 x 16 Economy engine How to make strategy work? Simple to learn, difficult to masterHow to help player understand the rules? Simple ruleset for player: I created this ruleset on the itch page. Also there is a tutorial in the game. Tutorial of the gameVideo time 24 seconds. Playtest and feedbackTaking feedback from players Each feedback added to improvementLink to feedback on jam page and other feedbacks on Itch.io ResultTop 10 in the jam This game stands in top 10 for gameplayLink for the game. Plays on computer browser